A wheat farm plot of 10x10 (100 tiles) will yield 100 wheat ever third day, which after processing into flour then into bread at 3 food per bread, 1 max plot yield enough food in one harvest to feed 34 colonists in a single day.

+

== Production rates/ratios for various jobs ==

== Production rates/ratios for various jobs ==

This isnt to important to the game you can build as many of anything as you want but i was curious and started doing test and maths to figure out ratios if thats what people are interested in.

This isnt to important to the game you can build as many of anything as you want but i was curious and started doing test and maths to figure out ratios if thats what people are interested in.

Line 9:

Line 11:

A wheat farm plot of 10x10 (100 tiles) will yield 100 wheat ever third day, which after processing into flour then into bread at 3 food per bread, 1 max plot yield enough food in one harvest to feed 24 colonists in a single day or 8 colonists over the 3 day growth cycle.

A wheat farm plot of 10x10 (100 tiles) will yield 100 wheat ever third day, which after processing into flour then into bread at 3 food per bread, 1 max plot yield enough food in one harvest to feed 24 colonists in a single day or 8 colonists over the 3 day growth cycle.

−

A forestors plot of 9x9 will produce on average 30-35 logs per day.

+

A forestors plot of 9x9 will produce on average 30-35 logs per day. (15x6 is slightly better)

A flax farm of 10x10 (100 tiles) will yield on average 40-55 flax

A flax farm of 10x10 (100 tiles) will yield on average 40-55 flax

Line 15:

Line 17:

=== Crafters ===

=== Crafters ===

A miller turns 12 wheat into 12 flour every cycle averaging out to be 288 flour processed each day

A miller turns 12 wheat into 12 flour every cycle averaging out to be 288 flour processed each day

+

+

Each crafting station seems to work at the same rate for all tasks within that station. With a bed and crate right next to where the worker stands, the daily jobs finished is usually close to:

+

+

50 - Workshop

+

+

55 - Furnace

+

+

70 - Tailor

+

+

84 - Anvil

+

+

42 - Technologist

+

+

105 - Stump

+

+

69 - Kiln

+

+

69 - Bloomery

+

+

37 - Mint

=== Miners ===

=== Miners ===

−

'''Note:'''Fortheminersiplacedcratesdownon the levelthey worked, for beds i put one on the layertheyworkedandonthesurface<nowiki/>

+

With a bed and crate right next to where the miner stands, the daily materials gathered is usually close to:

+

+

148 - Stone

+

+

45 - Copper

+

+

45 - Tin

+

+

34 - Iron

+

+

56 - Clay

+

+

225 - Gypsum

+

+

45 - Coal

+

+

34 - Gold

+

+

45 - Saltpeter

+

+

45 - Lead Galena plus 1-3 Silver Galena<nowiki/>

Latest revision as of 02:10, June 22, 2018

A wheat farm plot of 10x10 (100 tiles) will yield 100 wheat ever third day, which after processing into flour then into bread at 3 food per bread, 1 max plot yield enough food in one harvest to feed 34 colonists in a single day.

This isnt to important to the game you can build as many of anything as you want but i was curious and started doing test and maths to figure out ratios if thats what people are interested in.

Note: All the averages have been done with a very nearby crate and bed set up, so results may vary on distances so use these rates at very rough estimates especially large sprawling set ups.

A berry farm plot of 5x10 produces on average 40-45 berries a day, at 0.6 food per berry, 1 plot will feed 5 colonists.

A wheat farm plot of 10x10 (100 tiles) will yield 100 wheat ever third day, which after processing into flour then into bread at 3 food per bread, 1 max plot yield enough food in one harvest to feed 24 colonists in a single day or 8 colonists over the 3 day growth cycle.

A forestors plot of 9x9 will produce on average 30-35 logs per day. (15x6 is slightly better)

A flax farm of 10x10 (100 tiles) will yield on average 40-55 flax

A miller turns 12 wheat into 12 flour every cycle averaging out to be 288 flour processed each day

Each crafting station seems to work at the same rate for all tasks within that station. With a bed and crate right next to where the worker stands, the daily jobs finished is usually close to: