Colony Survival Wiki
(Created page with "== Production rates/ratios for various jobs == This isnt to important to the game you can build as many of anything as you want but i was curious and started doing test and ma...")
Tag: Visual edit
 
No edit summary
Tag: Visual edit
Line 1: Line 1:
 
== Production rates/ratios for various jobs ==
 
== Production rates/ratios for various jobs ==
This isnt to important to the game you can build as many of anything as you want but i was curious and started doing test and maths to figure out ratios if thats what people are interested in
+
This isnt to important to the game you can build as many of anything as you want but i was curious and started doing test and maths to figure out ratios if thats what people are interested in.
   
'''Note: '''All the averages have been down with a very nearby crate and bed set up, so results may vary on distances
+
'''Note: '''All the averages have been done with a very nearby crate and bed set up, so results may vary on distances so use these rates at very rough estimates especially large sprawling set ups.
   
 
=== Farmers ===
 
=== Farmers ===
 
A berry farm plot of 5x10 produces on average 40-45 berries a day, at 0.6 food per berry, 1 plot will feed 5 colonists.
 
A berry farm plot of 5x10 produces on average 40-45 berries a day, at 0.6 food per berry, 1 plot will feed 5 colonists.
   
A wheat farm plot of 10x10 (100 tiles) will yield 100 wheat ever third day, which after processing into flour then into bread at 3 food per bread, 1 plot will feed 8 colonists for 1 day so 3 fields are required for all 3 days of growth to be covered
+
A wheat farm plot of 10x10 (100 tiles) will yield 100 wheat ever third day, which after processing into flour then into bread at 3 food per bread, 1 max plot yield enough food in one harvest to feed 24 colonists in a single day or 8 colonists over the 3 day growth cycle.
   
 
A forestors plot of 10x10 will produce on average 30-35 logs per day.
 
A forestors plot of 10x10 will produce on average 30-35 logs per day.
   
  +
A flax farm of 10x10 (100 tiles) will yield on average 40-55 flax
==== Crafters ====
 
   
===<nowiki/>===
+
=== Crafters ===
  +
A miller turns 12 wheat into 12 flour every cycle averaging out to be 288 flour processed each day
  +
 
=== Miners ===
  +
'''Note: '''For the miners i placed crates down on the level they worked, for beds i put one on the layer they worked and on the surface<nowiki/>

Revision as of 16:29, 20 November 2017

Production rates/ratios for various jobs

This isnt to important to the game you can build as many of anything as you want but i was curious and started doing test and maths to figure out ratios if thats what people are interested in.

Note: All the averages have been done with a very nearby crate and bed set up, so results may vary on distances so use these rates at very rough estimates especially large sprawling set ups.

Farmers

A berry farm plot of 5x10 produces on average 40-45 berries a day, at 0.6 food per berry, 1 plot will feed 5 colonists.

A wheat farm plot of 10x10 (100 tiles) will yield 100 wheat ever third day, which after processing into flour then into bread at 3 food per bread, 1 max plot yield enough food in one harvest to feed 24 colonists in a single day or 8 colonists over the 3 day growth cycle.

A forestors plot of 10x10 will produce on average 30-35 logs per day.

A flax farm of 10x10 (100 tiles) will yield on average 40-55 flax

Crafters

A miller turns 12 wheat into 12 flour every cycle averaging out to be 288 flour processed each day

Miners

Note: For the miners i placed crates down on the level they worked, for beds i put one on the layer they worked and on the surface